Colony Flow Level 112 Answer Key, Walkthrough & Solution

Easy

Level 112 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 112: pink cat with bees daisies and grass

Opening move: Clear the bottom grass border to open your initial pathways. Final move: Finish the top right bee and the last grass tiles.

light greendark grayyellowwhitelight bluepinkdark greenorange

Board identity

pink cat with bees daisies and grass

The recorded palette is light green, dark gray, yellow, white, light blue, pink, dark green, orange. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the pink cat with bees daisies and grass

  1. Clear the bottom grass border to open your initial pathways

  2. Attack the bottom left bee and yellow daisy centers

  3. Clear the white flower petals to expose the left side

  4. Send pink ants to devour the cat face

  5. Flood the outer edges with green ants

  6. Eliminate the remaining cat details and top daisy

  7. Finish the top right bee and the last grass tiles

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom grass border to open your initial pathways. Finish: Finish the top right bee and the last grass tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 112 Screenshot
Colony Flow Level 112: pink cat with bees daisies and grass reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 112 paints Cat with 198 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Black: 130 tiles → cubes of 49, 47, 30, 4
  • Green: 48 tiles → cubes of 39, 9
  • Blue: 16 tiles → cubes of 16
  • Lime: 4 tiles → cubes of 4

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Lime 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Black 30 cube.
  2. Send the Green 9 cube.
  3. Send the Black 4 cube.
  4. Send the Black 49 cube. Only ~31 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Green 39 cube. Only ~25 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Black 47 cube. Only ~20 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Lime 4 cube.
  8. Send the Blue 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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