Colony Flow Level 395 Answer Key, Walkthrough & Solution
Level 395 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 395: curled red panda inside a round color field
Opening move: Clear the initial exposed colors to open the bottom board edges. Final move: Remove the final top edge and remaining tail pieces.
Board identity
curled red panda inside a round color field
The recorded palette is orange, brown, purple, cyan, black, cream. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the curled red panda inside a round color field
Clear the initial exposed colors to open the bottom board edges
Clear the initial purple background layer to widen the ant paths
Strip away the blue water and lower orange body sections
Attack the facial details and clear the head completely
Peel back the striped tail sections one layer at a time
Remove the final top edge and remaining tail pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the initial exposed colors to open the bottom board edges. Finish: Remove the final top edge and remaining tail pieces. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 395 paints Shroom House with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 84 tiles → cubes of 38, 38, 8
- Black: 47 tiles → cubes of 47
- Orange: 24 tiles → cubes of 21, 3
- Navy: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Orange 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 8 cube.
- Send the Orange 3 cube.
- Send the Aqua 38 cube. Only ~26 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 38 cube. Only ~16 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 21 cube. Only ~15 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.