Colony Flow Level 1157 Answer Key, Walkthrough & Solution
Level 1157 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1157: the board shown in the Level 1157 video
Opening move: Clear the outer night sky first to open the board edges. Final move: Finish the green alien head to complete the entire puzzle.
Board identity
the board shown in the Level 1157 video
Use the Level 1157 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1157 video
Verified move 1
Clear the outer night sky first to open the board edges
Verified move 2
Expose the orange planet surface at the bottom of the picture
Verified move 3
Erase the bright white firework burst in the top corner
Verified move 4
Tackle the alien clothing and party hat with careful timing
Verified move 5
Remove the peach colored alien skin from the face and hands
Verified move 6
Work through the connected boxes in the tray to clear scattered tiles
Verified move 7
Finish the green alien head to complete the entire puzzle
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1157 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 116 tiles → cubes of 35, 32, 27, 22
- Jade: 55 tiles → cubes of 36, 19
- Blue: 16 tiles → cubes of 16
- Forest: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Forest 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 36 cube.
- Send the Yellow 35 cube. Only ~19 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 22 cube.
- Send the Yellow 27 cube. Only ~24 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 32 cube. Only ~19 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 19 cube.
- Send the Blue 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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