Colony Flow Level 37 Answer Key, Walkthrough & Solution

Easy

Level 37 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 37: brown bear in a daisy field

Opening move: Open with the bottom green border. Final move: Finish the top edge of the bear.

greenorange brownred browndark greywhiteyellow

Board identity

brown bear in a daisy field

The recorded palette is green, orange brown, red brown, dark grey, white, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the brown bear in a daisy field

  1. Open with the bottom green border

  2. Eat into the lower orange brown body

  3. Unlock the hidden food zones

  4. Clear the dark grey and white sections

  5. Hollow out the red brown shading

  6. Tackle the middle orange brown face

  7. Clear the yellow flower centers

  8. Erase the remaining white petals

  9. Sweep the upper green background

  10. Finish the top edge of the bear

Second-source check

Opening and finish confirmed separately

Opening: Open with the bottom green border. Finish: Finish the top edge of the bear. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 37 Screenshot
Colony Flow Level 37: brown bear in a daisy field reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 37 paints Castle with 249 tiles across 6 colors, split into 18 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 90 tiles → cubes of 20, 20, 16, 14, 10, 10
  • Blue: 50 tiles → cubes of 22, 15, 10, 3
  • Lime: 47 tiles → cubes of 21, 17, 9
  • Brown: 28 tiles → cubes of 21, 7
  • Green: 22 tiles → cubes of 12, 10
  • White: 12 tiles → cubes of 12

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Brown 7

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 20 cube.
  2. Send the Pink 20 cube.
  3. Send the Pink 16 cube.
  4. Send the Pink 14 cube.
  5. Send the Pink 10 cube.
  6. Send the Blue 10 cube.
  7. Send the Pink 10 cube.
  8. Send the Lime 9 cube.
  9. Send the Brown 7 cube.
  10. Send the Blue 3 cube.
  11. Send the Blue 15 cube. Only ~14 of its 15 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Brown 21 cube. Only ~14 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Green 12 cube.
  14. Send the Lime 21 cube. Only ~12 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Blue 22 cube. Only ~12 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  16. Send the Lime 17 cube. Only ~14 of its 17 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  17. Send the Green 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  18. Send the White 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

🐜 Colony Flow
Jump to level
Levels 1-10