Colony Flow Level 847 Answer Key, Walkthrough & Solution

Hard

Level 847 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 847: the board shown in the Level 847 video

Opening move: Send white and purple ants to the top of the board. Final move: Remove the final rays and outlines.

Board identity

the board shown in the Level 847 video

Use the Level 847 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 847 video

  1. Verified move 1

    Send white and purple ants to the top of the board

  2. Verified move 2

    Begin clearing the top of the cyan eggshell

  3. Verified move 3

    Tackle the yellow flowers and brown stems

  4. Verified move 4

    Clear the deep blue egg base

  5. Verified move 5

    Flood the background with pink and green ants

  6. Verified move 6

    Remove the final rays and outlines

Sources reviewed: primary level guide.

Colony Flow Level 847 Screenshot
Colony Flow Level 847: the board shown in the Level 847 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 847 paints Boat with 213 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 96 tiles → cubes of 47, 29, 20
  • Brown: 69 tiles → cubes of 37, 32
  • Blue: 30 tiles → cubes of 24, 6
  • Green: 18 tiles → cubes of 18

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 20

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 29 cube.
  2. Send the Dark 20 cube.
  3. Send the Blue 6 cube.
  4. Send the Dark 47 cube. Only ~25 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Brown 32 cube.
  6. Send the Brown 37 cube. Only ~22 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Blue 24 cube. Only ~13 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Green 18 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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