Colony Flow Level 734 Answer Key, Walkthrough & Solution

Hard

Level 734 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 734: colorful shirts hanging on a clothesline

Opening move: Clear the outer sky and lower clouds first. Final move: Finish the blue shorts and final cleanup.

bluewhiteorangegreenbrown

Board identity

colorful shirts hanging on a clothesline

The recorded palette is blue, white, orange, green, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the colorful shirts hanging on a clothesline

  1. Clear the outer sky and lower clouds first

  2. Bring out the first set of connected boxes

  3. Tackle the thick grass at the bottom

  4. Unlock and clear the orange shirt

  5. Remove the remaining sky and clouds

  6. Clear the brown clothesline and stray grass

  7. Finish the blue shorts and final cleanup

Second-source check

Opening and finish confirmed separately

Opening: Clear the outer sky and lower clouds first. Finish: Finish the blue shorts and final cleanup. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 734 Screenshot
Colony Flow Level 734: colorful shirts hanging on a clothesline reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 734 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Teal: 76 tiles → cubes of 34, 20, 19, 3
  • White: 38 tiles → cubes of 38
  • Indigo: 32 tiles → cubes of 32
  • Navy: 24 tiles → cubes of 24

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Indigo 32

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Teal 20 cube.
  2. Send the Teal 19 cube.
  3. Send the Teal 3 cube.
  4. Send the Indigo 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Teal 34 cube. Only ~17 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the White 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Navy 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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