Colony Flow Level 734 Answer Key, Walkthrough & Solution
Level 734 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 734: colorful shirts hanging on a clothesline
Opening move: Clear the outer sky and lower clouds first. Final move: Finish the blue shorts and final cleanup.
Board identity
colorful shirts hanging on a clothesline
The recorded palette is blue, white, orange, green, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the colorful shirts hanging on a clothesline
Clear the outer sky and lower clouds first
Bring out the first set of connected boxes
Tackle the thick grass at the bottom
Unlock and clear the orange shirt
Remove the remaining sky and clouds
Clear the brown clothesline and stray grass
Finish the blue shorts and final cleanup
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer sky and lower clouds first. Finish: Finish the blue shorts and final cleanup. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 734 paints Mushroom with 170 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 76 tiles → cubes of 34, 20, 19, 3
- White: 38 tiles → cubes of 38
- Indigo: 32 tiles → cubes of 32
- Navy: 24 tiles → cubes of 24
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Indigo 32
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 20 cube.
- Send the Teal 19 cube.
- Send the Teal 3 cube.
- Send the Indigo 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 34 cube. Only ~17 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.