Colony Flow Level 91 Answer Key, Walkthrough & Solution
Level 91 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 91: Yin Yang symbol with four Hungry Doors
Opening move: Move black and white blocks to start breaking into the central shape. Final move: Clear the final scattered tiles to finish the level.
Board identity
Yin Yang symbol with four Hungry Doors
The recorded palette is black, white, red, light blue, orange, yellow, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the Yin Yang symbol with four Hungry Doors
Move black and white blocks to start breaking into the central shape
Queue connected red blocks to feed the top left Hungry Door
Alternate between black white and red blocks to maintain a steady flow
Introduce orange blocks to attack the bottom left Hungry Door
Move connected black blocks to clear the dark half of the central shape
Send light blue ants to the right side Hungry Doors
Send yellow blocks to conquer the bottom right section
Clear the final scattered tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Move black and white blocks to start breaking into the central shape. Finish: Clear the final scattered tiles to finish the level. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 91 paints Pizza with 248 tiles across 4 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 130 tiles → cubes of 42, 42, 25, 21
- Aqua: 92 tiles → cubes of 32, 26, 25, 9
- Sand: 23 tiles → cubes of 23
- Orange: 3 tiles → cubes of 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Sand 23
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Aqua 32 cube.
- Send the Aqua 26 cube.
- Send the Yellow 25 cube.
- Send the Yellow 21 cube.
- Send the Aqua 9 cube.
- Send the Yellow 42 cube. Only ~21 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 3 cube.
- Send the Aqua 25 cube. Only ~16 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 42 cube. Only ~20 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.