Colony Flow Level 430 Answer Key, Walkthrough & Solution
Level 430 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 430: bright campfire burning on a black grill
Opening move: Focus on the bottom grass and begin eating the trees. Final move: Clear the remaining scattered tiles.
Board identity
bright campfire burning on a black grill
The recorded palette is orange, yellow, black, green, brown. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the bright campfire burning on a black grill
Focus on the bottom grass and begin eating the trees
Grab the first blue key and start on the flames
Collect the final key and manage a tight slot situation
Introduce the first sets of connected boxes
Clear the background fence and the sky edge
Work through the massive three piece connected block chain
Clear the remaining scattered tiles
Second-source check
Opening and finish confirmed separately
Opening: Focus on the bottom grass and begin eating the trees. Finish: Clear the remaining scattered tiles. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 430 paints Heart with 336 tiles across 3 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Yellow: 248 tiles → cubes of 48, 48, 48, 45, 30, 19, 10
- Black: 68 tiles → cubes of 48, 20
- Pink: 20 tiles → cubes of 20
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 48
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 48 cube.
- Send the Yellow 45 cube.
- Send the Yellow 30 cube.
- Send the Black 20 cube.
- Send the Yellow 19 cube.
- Send the Yellow 10 cube.
- Send the Yellow 48 cube. Only ~36 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 48 cube. Only ~24 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 48 cube. Only ~28 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.