Colony Flow Level 103 Answer Key, Walkthrough & Solution
Level 103 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 103: motor scooter with yellow stars and purple frame
Opening move: Clear the yellow background stars to create walking space. Final move: Clear the final green fragments to win the game.
Board identity
motor scooter with yellow stars and purple frame
The recorded palette is yellow, white, dark purple, orange, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the motor scooter with yellow stars and purple frame
Clear the yellow background stars to create walking space
Bring up the white blocks to target the seat and highlights
Send dark purple blocks to break the thick outer border
Move the orange blocks to dissolve the front panel
Introduce the first green blocks to tackle the main body
Rotate your colors to keep multiple paths active
Manage the massive green block to avoid a slot jam
Remove the remaining dark purple wheel sections
Clear the final green fragments to win the game
Second-source check
Opening and finish confirmed separately
Opening: Clear the yellow background stars to create walking space. Finish: Clear the final green fragments to win the game. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 103 paints Castle with 355 tiles across 6 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 125 tiles → cubes of 35, 33, 30, 27
- Forest: 90 tiles → cubes of 45, 37, 8
- Jade: 54 tiles → cubes of 54
- Red: 38 tiles → cubes of 35, 3
- Cyan: 36 tiles → cubes of 36
- Sand: 12 tiles → cubes of 12
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Sand 12, Cyan 36
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Forest 8 cube.
- Send the Forest 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 36 cube. Only ~20 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 3 cube.
- Send the Forest 45 cube. Only ~19 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 54 cube. Only ~34 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 30 cube. Only ~23 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 33 cube. Only ~18 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.