Colony Flow Level 103 Answer Key, Walkthrough & Solution

Easy

Level 103 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 103: motor scooter with yellow stars and purple frame

Opening move: Clear the yellow background stars to create walking space. Final move: Clear the final green fragments to win the game.

yellowwhitedark purpleorangegreen

Board identity

motor scooter with yellow stars and purple frame

The recorded palette is yellow, white, dark purple, orange, green. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the motor scooter with yellow stars and purple frame

  1. Clear the yellow background stars to create walking space

  2. Bring up the white blocks to target the seat and highlights

  3. Send dark purple blocks to break the thick outer border

  4. Move the orange blocks to dissolve the front panel

  5. Introduce the first green blocks to tackle the main body

  6. Rotate your colors to keep multiple paths active

  7. Manage the massive green block to avoid a slot jam

  8. Remove the remaining dark purple wheel sections

  9. Clear the final green fragments to win the game

Second-source check

Opening and finish confirmed separately

Opening: Clear the yellow background stars to create walking space. Finish: Clear the final green fragments to win the game. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 103 Screenshot
Colony Flow Level 103: motor scooter with yellow stars and purple frame reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 103 paints Castle with 355 tiles across 6 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 125 tiles → cubes of 35, 33, 30, 27
  • Forest: 90 tiles → cubes of 45, 37, 8
  • Jade: 54 tiles → cubes of 54
  • Red: 38 tiles → cubes of 35, 3
  • Cyan: 36 tiles → cubes of 36
  • Sand: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Sand 12, Cyan 36

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 8 cube.
  2. Send the Forest 37 cube. Only ~21 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Cyan 36 cube. Only ~20 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Red 3 cube.
  5. Send the Forest 45 cube. Only ~19 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 27 cube. Only ~20 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Jade 54 cube. Only ~34 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Dark 30 cube. Only ~23 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Red 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Dark 33 cube. Only ~18 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Sand 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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