Colony Flow Level 1217 Answer Key, Walkthrough & Solution

Hard

Level 1217 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1217: the board shown in the Level 1217 video

Opening move: Open with the bottom edge to open initial paths. Final move: Clear the final scattered pixels to win the level.

Board identity

the board shown in the Level 1217 video

Use the Level 1217 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1217 video

  1. Verified move 1

    Open with the bottom edge to open initial paths

  2. Verified move 2

    Clear the yellow walls of the house to expose the background

  3. Verified move 3

    Send the first connected block to hit the river and trees

  4. Verified move 4

    Tackle the pink trees with the second connected block

  5. Verified move 5

    Feed the Hungry Door by targeting the light blue sky

  6. Verified move 6

    Erase the dark green trees on the left side of the screen

  7. Verified move 7

    Unleash the massive pink block to finish the blossoms

  8. Verified move 8

    Complete the blue requirement to open the Hungry Door

  9. Verified move 9

    Mop up the outer green border along the edges

  10. Verified move 10

    Clear the final scattered pixels to win the level

Sources reviewed: primary level guide.

Colony Flow Level 1217 Screenshot
Colony Flow Level 1217: the board shown in the Level 1217 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1217 paints Turtle with 117 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 52 tiles โ†’ cubes of 30, 22
  • Aqua: 28 tiles โ†’ cubes of 28
  • Jade: 19 tiles โ†’ cubes of 19
  • Lime: 18 tiles โ†’ cubes of 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 22 cube. Only ~21 of its 22 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Brown 30 cube. Only ~19 of its 30 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Jade 19 cube. Only ~15 of its 19 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Aqua 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 18 cube. Only ~12 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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