Colony Flow Level 677 Answer Key, Walkthrough & Solution

Hard

Level 677 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 677: red snail crawling beside white daisies

Opening move: Begin by clearing the white daisy petals and the peach colored face of the snail. Final move: Move the final remaining blocks to wipe out the isolated edge tiles and finish.

redpinkgreenwhiteyellowblack

Board identity

red snail crawling beside white daisies

The recorded palette is red, pink, green, white, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red snail crawling beside white daisies

  1. Begin by clearing the white daisy petals and the peach colored face of the snail

  2. Activate the first red and maroon blocks to begin chipping away at the heavy shell

  3. Send the green blocks to start removing the thick grass along the bottom edge

  4. Introduce the pink blocks to clear the belly and rosy cheeks of the smiling snail

  5. Attack the main body of the shell by pulling the heavy black and maroon blocks

  6. Manage a huge wave of green ants to clear the remaining background grass

  7. Move the final remaining blocks to wipe out the isolated edge tiles and finish

Second-source check

Opening and finish confirmed separately

Opening: Begin by clearing the white daisy petals and the peach colored face of the snail. Finish: Move the final remaining blocks to wipe out the isolated edge tiles and finish. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 677 Screenshot
Colony Flow Level 677: red snail crawling beside white daisies reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 677 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 60 tiles โ†’ cubes of 33, 27
  • Lime: 36 tiles โ†’ cubes of 27, 9
  • Indigo: 18 tiles โ†’ cubes of 18
  • Magenta: 4 tiles โ†’ cubes of 4

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Indigo 18

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Lime 9 cube.
  2. Send the Pink 27 cube. Only ~17 of its 27 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Magenta 4 cube.
  4. Send the Indigo 18 cube. Only ~14 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Pink 33 cube. Only ~16 of its 33 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Lime 27 cube. Only ~20 of its 27 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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