Colony Flow Level 211 Answer Key, Walkthrough & Solution

Easy

Level 211 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 211: orange-haired face with large red eyes

Opening move: Open the bottom boundary with brown and red blocks. Final move: Remove the final perimeter outlines.

orangeredcreamwhitepink

Board identity

orange-haired face with large red eyes

The recorded palette is orange, red, cream, white, pink. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the orange-haired face with large red eyes

  1. Open the bottom boundary with brown and red blocks

  2. Push into the skin tones and first tears

  3. Attack the mouth and lower eye outlines

  4. Wipe out the left eye and gather the blue keys

  5. Peel back the dense orange hair and right cheek

  6. Erase the top section of hair

  7. Remove the final perimeter outlines

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom boundary with brown and red blocks. Finish: Remove the final perimeter outlines. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 211 Screenshot
Colony Flow Level 211: orange-haired face with large red eyes reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 211 paints Cat with 198 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Jade: 130 tiles → cubes of 51, 44, 35
  • Brown: 48 tiles → cubes of 25, 23
  • Indigo: 16 tiles → cubes of 16
  • Dark: 4 tiles → cubes of 4

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Dark 4

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 23 cube.
  2. Send the Jade 51 cube. Only ~34 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Jade 44 cube. Only ~30 of its 44 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Brown 25 cube. Only ~23 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Jade 35 cube. Only ~16 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 4 cube.
  7. Send the Indigo 16 cube. Only ~12 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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