Colony Flow Level 80 Answer Key, Walkthrough & Solution
Level 80 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 80: rooster with yellow key and locked purple blocks
Opening move: Move the first light blue and white blocks to clear the bottom sky. Final move: Queue the final light blue and red blocks to finish the puzzle.
Board identity
rooster with yellow key and locked purple blocks
The recorded palette is light blue, white, green, red, dark purple, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the rooster with yellow key and locked purple blocks
Move the first light blue and white blocks to clear the bottom sky
Bring the first red block into the waiting area to start clearing the feet
Keep clearing the sky to widen the edges of the board
Push your red blocks to send ants climbing up the body toward the head
Collect the yellow key to unlock the dark purple blocks in the tray
Choose the dark purple blocks to clear the chest of the rooster
Send the green blocks to remove the tail feathers and grass patches
Queue the final light blue and red blocks to finish the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Move the first light blue and white blocks to clear the bottom sky. Finish: Queue the final light blue and red blocks to finish the puzzle. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 80 paints Ice Cream with 132 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 54 tiles โ cubes of 27, 27
- Green: 52 tiles โ cubes of 52
- Jade: 20 tiles โ cubes of 20
- Red: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 27 cube. Only ~19 of its 27 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 27 cube. Only ~15 of its 27 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 52 cube. Only ~15 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 20 cube. Only ~18 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 6 cube. Only ~5 of its 6 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.