Colony Flow Level 449 Answer Key, Walkthrough & Solution
Level 449 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 449: afro-haired footballer wearing a red kit
Opening move: Open with the yellow block to clear the tiny shirt badge. Final move: Clear the face and remaining borders to finish the puzzle.
Board identity
afro-haired footballer wearing a red kit
The recorded palette is black, brown, red, yellow, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the afro-haired footballer wearing a red kit
Open with the yellow block to clear the tiny shirt badge
Feed red blocks to the slots to begin clearing the shirt
Bring up white blocks to clear the background and hand object
Finish clearing the red shirt to open up the bottom half
Send dark purple blocks up the side paths to clear the hair
Break the wooden crate to finally reveal the hidden face
Clear the face and remaining borders to finish the puzzle
Second-source check
Opening and finish confirmed separately
Opening: Open with the yellow block to clear the tiny shirt badge. Finish: Clear the face and remaining borders to finish the puzzle. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 449 paints Penguin with 142 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 82 tiles โ cubes of 48, 34
- Yellow: 48 tiles โ cubes of 31, 17
- Black: 8 tiles โ cubes of 8
- Pink: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Black 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 34 cube.
- Send the Black 8 cube.
- Send the Dark 48 cube. Only ~34 of its 48 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Yellow 17 cube.
- Send the Pink 4 cube.
- Send the Yellow 31 cube. Only ~18 of its 31 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.