Colony Flow Level 265 Answer Key, Walkthrough & Solution
Level 265 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 265: red fox head with a wide open mouth
Opening move: Start by attacking the thick green outer border. Final move: Remove the final scattered tiles with remaining blocks.
Board identity
red fox head with a wide open mouth
The recorded palette is red, white, green, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red fox head with a wide open mouth
Start by attacking the thick green outer border
Move the early orange and white blocks into the waiting slots
Introduce the brown blocks to clear the top sections
Send the black blocks to handle the facial details
Send the large orange blocks to consume the main fur
Send out the light blue and purple ants for the accents
Reveal and utilize the hidden box in the tray
Remove the final scattered tiles with remaining blocks
Second-source check
Opening and finish confirmed separately
Opening: Start by attacking the thick green outer border. Finish: Remove the final scattered tiles with remaining blocks. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 265 paints Heart with 336 tiles across 3 colors, split into 12 cubes in the tray. You have 5 waiting slots and two nest holes.
- Brown: 248 tiles → cubes of 52, 50, 46, 28, 24, 23, 20, 5
- Black: 68 tiles → cubes of 36, 29, 3
- White: 20 tiles → cubes of 20
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Black 29, Black 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 52 cube.
- Send the Brown 46 cube.
- Send the Brown 28 cube.
- Send the Brown 24 cube.
- Send the Brown 23 cube.
- Send the Brown 20 cube.
- Send the Black 29 cube.
- Send the Brown 5 cube.
- Send the Black 3 cube.
- Send the Brown 50 cube. Only ~38 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 36 cube. Only ~28 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.