Colony Flow Level 151 Answer Key, Walkthrough & Solution
Level 151 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 151: pink pig portrait with oversized pointed ears
Opening move: Clear the outer light blue background to gather the first two keys. Final move: Swarm the upper ears to finish the board.
Board identity
pink pig portrait with oversized pointed ears
The recorded palette is pink, red, white, grey. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the pink pig portrait with oversized pointed ears
Clear the outer light blue background to gather the first two keys
Attack the bottom hooves and lower snout using dark red and light pink blocks
Remove the eyes and snout holes with the dark grey block
Consume the white highlight tiles to expose the green key
Collect the green key and unlock the massive lower blocks
Swarm the upper ears to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer light blue background to gather the first two keys. Finish: Swarm the upper ears to finish the board. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 151 paints Cupcake with 120 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Indigo: 55 tiles โ cubes of 55
- Sand: 38 tiles โ cubes of 38
- Dark: 15 tiles โ cubes of 15
- Magenta: 12 tiles โ cubes of 12
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Indigo 55 cube. Only ~13 of its 55 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 15 cube.
- Send the Sand 38 cube. Only ~22 of its 38 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 12 cube. Only ~8 of its 12 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.