Colony Flow Level 1160 Answer Key, Walkthrough & Solution

Super Hard

Level 1160 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 1160: the board shown in the Level 1160 video

Opening move: Start by clearing the dark red wine glass and the outer orange background. Final move: Send your last remaining cyan ants to sweep the board and win the game.

Board identity

the board shown in the Level 1160 video

Use the Level 1160 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1160 video

  1. Verified move 1

    Start by clearing the dark red wine glass and the outer orange background

  2. Verified move 2

    Begin feeding the massive purple cat face to create room for the main door push

  3. Verified move 3

    Shift your focus to the top right corner to start breaking the Hungry Door countdown

  4. Verified move 4

    Keep feeding the door until the wooden frame bursts wide open to expose the hidden tiles

  5. Verified move 5

    Select your first set of Connected Boxes to clear the top left corner and lower cat body

  6. Verified move 6

    Unleash a massive swarm of cyan ants to obliterate the sunglasses

  7. Verified move 7

    Manage your final Connected Boxes to clean out the wooden door frame

  8. Verified move 8

    Send your last remaining cyan ants to sweep the board and win the game

Sources reviewed: primary level guide.

Colony Flow Level 1160 Screenshot
Colony Flow Level 1160: the board shown in the Level 1160 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1160 paints Flower with 124 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Forest: 69 tiles โ†’ cubes of 43, 26
  • Violet: 21 tiles โ†’ cubes of 21
  • Green: 20 tiles โ†’ cubes of 20
  • Red: 14 tiles โ†’ cubes of 14

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Forest 26 cube.
  2. Send the Forest 43 cube. Only ~24 of its 43 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Red 14 cube.
  4. Send the Green 20 cube.
  5. Send the Violet 21 cube. Only ~12 of its 21 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

All Level Walkthroughs

๐Ÿœ Colony Flow
Jump to level
Levels 1-10