Colony Flow Level 36 Answer Key, Walkthrough & Solution
Level 36 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 36: orange, white, and black diamond
Opening move: Open the bottom edges to expose the first hidden tiles. Final move: Sweep the final remaining tiles.
Board identity
orange, white, and black diamond
The recorded palette is orange, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the orange, white, and black diamond
Open the bottom edges to expose the first hidden tiles
Let the ants reveal the lower hidden food
Send your first black block to maintain flow
Manage the first pair of connected blocks
Feed the left and right upward push
Work through the second set of connected blocks
Clear the remaining upper hidden food
Sweep the final remaining tiles
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom edges to expose the first hidden tiles. Finish: Sweep the final remaining tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 36 paints Citrus with 221 tiles across 5 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 80 tiles → cubes of 25, 19, 14, 14, 8
- Dark: 60 tiles → cubes of 19, 15, 15, 11
- Red: 60 tiles → cubes of 28, 19, 13
- Teal: 20 tiles → cubes of 20
- Coral: 1 tiles → cubes of 1
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Coral 1
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 19 cube.
- Send the Dark 15 cube.
- Send the Red 19 cube.
- Send the Dark 15 cube.
- Send the Red 13 cube.
- Send the White 14 cube.
- Send the Dark 11 cube.
- Send the White 8 cube.
- Send the Red 28 cube. Only ~21 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 25 cube.
- Send the White 19 cube.
- Send the White 14 cube. Only ~11 of its 14 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 1 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.