Colony Flow Level 36 Answer Key, Walkthrough & Solution

Easy

Level 36 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 36: orange, white, and black diamond

Opening move: Open the bottom edges to expose the first hidden tiles. Final move: Sweep the final remaining tiles.

orangewhiteblack

Board identity

orange, white, and black diamond

The recorded palette is orange, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the orange, white, and black diamond

  1. Open the bottom edges to expose the first hidden tiles

  2. Let the ants reveal the lower hidden food

  3. Send your first black block to maintain flow

  4. Manage the first pair of connected blocks

  5. Feed the left and right upward push

  6. Work through the second set of connected blocks

  7. Clear the remaining upper hidden food

  8. Sweep the final remaining tiles

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edges to expose the first hidden tiles. Finish: Sweep the final remaining tiles. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 36 Screenshot
Colony Flow Level 36: orange, white, and black diamond reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 36 paints Citrus with 221 tiles across 5 colors, split into 14 cubes in the tray. You have 5 waiting slots and two nest holes.

  • White: 80 tiles → cubes of 25, 19, 14, 14, 8
  • Dark: 60 tiles → cubes of 19, 15, 15, 11
  • Red: 60 tiles → cubes of 28, 19, 13
  • Teal: 20 tiles → cubes of 20
  • Coral: 1 tiles → cubes of 1

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Coral 1

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 19 cube.
  2. Send the Dark 15 cube.
  3. Send the Red 19 cube.
  4. Send the Dark 15 cube.
  5. Send the Red 13 cube.
  6. Send the White 14 cube.
  7. Send the Dark 11 cube.
  8. Send the White 8 cube.
  9. Send the Red 28 cube. Only ~21 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the White 25 cube.
  11. Send the White 19 cube.
  12. Send the White 14 cube. Only ~11 of its 14 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Teal 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Coral 1 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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