Colony Flow Level 596 Answer Key, Walkthrough & Solution
Level 596 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 596: yellow mouse beside a red-and-white ball
Opening move: Open the outer paths by clearing the background and outlines. Final move: Clear the final background tiles to finish the level.
Board identity
yellow mouse beside a red-and-white ball
The recorded palette is yellow, light blue, red, white, black, pink. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the yellow mouse beside a red-and-white ball
Open the outer paths by clearing the background and outlines
Maintain the flow with red blocks to target the ball and cheeks
Introduce yellow blocks to attack the main character body
Focus entirely on breaking the first connected box
Shatter the second connected box to reveal the final tiles
Send black and light blue blocks for the cleanup phase
Clear the final background tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Open the outer paths by clearing the background and outlines. Finish: Clear the final background tiles to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 596 paints Apple with 196 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Green: 116 tiles → cubes of 51, 25, 21, 19
- Cyan: 55 tiles → cubes of 47, 8
- Teal: 16 tiles → cubes of 16
- Lime: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Lime 9
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Cyan 8 cube.
- Send the Cyan 47 cube. Only ~36 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 25 cube.
- Send the Green 21 cube.
- Send the Green 19 cube.
- Send the Green 51 cube. Only ~22 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 16 cube. Only ~10 of its 16 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.