Colony Flow Level 897 Answer Key, Walkthrough & Solution

Hard

Level 897 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 897: the board shown in the Level 897 video

Opening move: Clear the dark blue outlines and small white details. Final move: Remove the final scattered tiles.

Board identity

the board shown in the Level 897 video

Use the Level 897 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 897 video

  1. Verified move 1

    Clear the dark blue outlines and small white details

  2. Verified move 2

    Tackle the massive light blue sky section

  3. Verified move 3

    Address the green grass at the bottom

  4. Verified move 4

    Clear the brown stripes on the bee body

  5. Verified move 5

    Send orange ants to clear the antennae

  6. Verified move 6

    Work on the pink and purple facial features

  7. Verified move 7

    Unleash the yellow ants to clear the bee body

  8. Verified move 8

    Move the newly revealed hidden boxes

  9. Verified move 9

    Remove the final scattered tiles

Sources reviewed: primary level guide.

Colony Flow Level 897 Screenshot
Colony Flow Level 897: the board shown in the Level 897 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 897 paints Rocket with 141 tiles across 5 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Brown: 52 tiles โ†’ cubes of 52
  • Navy: 34 tiles โ†’ cubes of 34
  • Black: 28 tiles โ†’ cubes of 28
  • Coral: 18 tiles โ†’ cubes of 18
  • Lime: 9 tiles โ†’ cubes of 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Brown 52 cube. Only ~16 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Navy 34 cube. Only ~22 of its 34 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Black 28 cube. Only ~14 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 18 cube. Only ~10 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Lime 9 cube. Only ~8 of its 9 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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