Colony Flow Level 787 Answer Key, Walkthrough & Solution

Hard

Level 787 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 787: purple haired artist wearing green glasses

Opening move: Clear the bottom rows to open the portrait. Final move: Finish the remaining purple hair.

purplegreenpinkbrowncyan

Board identity

purple haired artist wearing green glasses

The recorded palette is purple, green, pink, brown, cyan. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the purple haired artist wearing green glasses

  1. Clear the bottom rows to open the portrait

  2. Remove the blue and teal background

  3. Maneuver the first connected boxes

  4. Consume the light orange skin

  5. Unlock the yellow lock in the tray

  6. Take down the brown staff

  7. Clear the green sunglasses

  8. Finish the remaining purple hair

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom rows to open the portrait. Finish: Finish the remaining purple hair. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 787 Screenshot
Colony Flow Level 787: purple haired artist wearing green glasses reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 787 paints Umbrella with 140 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 71 tiles โ†’ cubes of 53, 18
  • Purple: 47 tiles โ†’ cubes of 47
  • Coral: 14 tiles โ†’ cubes of 14
  • Brown: 8 tiles โ†’ cubes of 8

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 18 cube.
  2. Send the Sand 53 cube. Only ~22 of its 53 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Purple 47 cube.
  4. Send the Coral 14 cube.
  5. Send the Brown 8 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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