Colony Flow Level 592 Answer Key, Walkthrough & Solution

Easy

Level 592 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 592: dark-haired man holding a white parcel

Opening move: Open the bottom boundary by targeting the shoes and shorts. Final move: Empty the final black blocks to finish the puzzle.

blackcreambluewhitebrown

Board identity

dark-haired man holding a white parcel

The recorded palette is black, cream, blue, white, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the dark-haired man holding a white parcel

  1. Open the bottom boundary by targeting the shoes and shorts

  2. Balance the early tray pulls to avoid slot jams

  3. Feed the light blue blocks to clear the shirt

  4. Manage the white blocks on the lower background

  5. Unlock the yellow padlock to reveal more tray blocks

  6. Clear the face using the large skin color blocks

  7. Clear the intricate facial details

  8. Unlock the blue padlock and attack the hair

  9. Surround the remaining hair from all sides

  10. Empty the final black blocks to finish the puzzle

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom boundary by targeting the shoes and shorts. Finish: Empty the final black blocks to finish the puzzle. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 592 Screenshot
Colony Flow Level 592: dark-haired man holding a white parcel reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 592 paints Sun with 484 tiles across 4 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Jade: 360 tiles → cubes of 55, 52, 43, 43, 37, 32, 31, 27, 20, 20
  • Cyan: 70 tiles → cubes of 45, 25
  • Magenta: 48 tiles → cubes of 26, 22
  • Red: 6 tiles → cubes of 6

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Cyan 25, Red 6

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Jade 55 cube.
  2. Send the Jade 52 cube.
  3. Send the Jade 43 cube.
  4. Send the Jade 43 cube.
  5. Send the Jade 37 cube.
  6. Send the Jade 32 cube.
  7. Send the Jade 31 cube.
  8. Send the Magenta 26 cube.
  9. Send the Jade 20 cube.
  10. Send the Jade 20 cube.
  11. Send the Cyan 45 cube. Only ~20 of its 45 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Magenta 22 cube. Only ~18 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Jade 27 cube. Only ~15 of its 27 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Cyan 25 cube. Only ~13 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Red 6 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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