Colony Flow Level 448 Answer Key, Walkthrough & Solution

Easy

Level 448 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 448: brown-haired bearded footballer in a white jersey

Opening move: Clear the bottom shirt pixels to open the lower paths. Final move: Remove the final top edge to finish the level.

brownwhiteredbluecream

Board identity

brown-haired bearded footballer in a white jersey

The recorded palette is brown, white, red, blue, cream. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the brown-haired bearded footballer in a white jersey

  1. Clear the bottom shirt pixels to open the lower paths

  2. Launch your first strike against the central chest

  3. Queue large numbered blocks to heavily damage the door

  4. Next, clearing the background to maintain open lines

  5. Drive the door count down to the single digits

  6. Shatter the Hungry Door to reveal the hidden face

  7. Clear the newly exposed skin pixels

  8. Remove the beard and hair pixels

  9. Remove the final top edge to finish the level

Second-source check

Opening and finish confirmed separately

Opening: Clear the bottom shirt pixels to open the lower paths. Finish: Remove the final top edge to finish the level. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 448 Screenshot
Colony Flow Level 448: brown-haired bearded footballer in a white jersey reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 448 paints Cupcake with 120 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Pink: 55 tiles โ†’ cubes of 28, 27
  • Blue: 38 tiles โ†’ cubes of 38
  • Black: 15 tiles โ†’ cubes of 15
  • Brown: 12 tiles โ†’ cubes of 12

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Pink 27 cube. Only ~13 of its 27 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Blue 38 cube. Only ~16 of its 38 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Pink 28 cube. Only ~19 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Black 15 cube.
  5. Send the Brown 12 cube. Only ~8 of its 12 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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