Colony Flow Level 396 Answer Key, Walkthrough & Solution
Level 396 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 396: red-haired child riding a red horse
Opening move: Clear the outer green grass border to open movement paths. Final move: Sweep up the final grass patches to finish the board.
Board identity
red-haired child riding a red horse
The recorded palette is red, blue, cream, green, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red-haired child riding a red horse
Clear the outer green grass border to open movement paths
Begin chipping away at the three heavy chocolate blocks
Collect the blue key from the large red dog head
Send the first set of connected boxes from the tray
Secure the yellow key from the blue bone toy
Send the second pair of connected boxes carefully
Manage a heavy sequence of individual blocks
Eliminate the final pieces of the chocolate barrier
Consume the remaining red pixels forming the puppy
Sweep up the final grass patches to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer green grass border to open movement paths. Finish: Sweep up the final grass patches to finish the board. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 396 paints Star with 124 tiles across 3 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- White: 74 tiles โ cubes of 40, 34
- Purple: 34 tiles โ cubes of 23, 11
- Lime: 16 tiles โ cubes of 16
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Purple 23 cube.
- Send the White 34 cube.
- Send the Purple 11 cube.
- Send the White 40 cube. Only ~28 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 16 cube. Only ~12 of its 16 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.