Colony Flow Level 667 Answer Key, Walkthrough & Solution
Level 667 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 667: rainbow heart filled with piano keys
Opening move: Open the board by targeting the heart border and surrounding background sections. Final move: Finish the final red pieces and the magenta top arc to win.
Board identity
rainbow heart filled with piano keys
The recorded palette is red, yellow, green, blue, black, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the rainbow heart filled with piano keys
Open the board by targeting the heart border and surrounding background sections
Allow the black stripes and cyan border to clear completely from the board
Attack the diagonal arrow and the newly exposed inner sections
Unlock the restricted tray blocks using the cyan key
Clear out the remaining scattered shapes floating inside the heart
Finish the final red pieces and the magenta top arc to win
Second-source check
Opening and finish confirmed separately
Opening: Open the board by targeting the heart border and surrounding background sections. Finish: Finish the final red pieces and the magenta top arc to win. Its 6board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 667 paints Fish with 146 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Orange: 84 tiles โ cubes of 45, 39
- Blue: 48 tiles โ cubes of 48
- Teal: 7 tiles โ cubes of 7
- Black: 7 tiles โ cubes of 7
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Orange 45 cube. Only ~23 of its 45 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 48 cube. Only ~23 of its 48 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 39 cube. Only ~17 of its 39 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 7 cube.
- Send the Black 7 cube. Only ~6 of its 7 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.