Colony Flow Level 1060 Answer Key, Walkthrough & Solution
Level 1060 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 1060: the board shown in the Level 1060 video
Opening move: Clear the outer red background to open the board edges. Final move: Mop up the final scattered tiles and the border.
Board identity
the board shown in the Level 1060 video
Use the Level 1060 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1060 video
Verified move 1
Clear the outer red background to open the board edges
Verified move 2
Attack the white bone section on the left side
Verified move 3
Strip away the blue jacket and purple shadows
Verified move 4
Expose the yellow crown and start clearing the hair
Verified move 5
Eat away the pink face and facial features
Verified move 6
Unlock the keyhole block and deploy it
Verified move 7
Mop up the final scattered tiles and the border
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1060 paints Castle with 355 tiles across 6 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Aqua: 125 tiles → cubes of 54, 36, 35
- Yellow: 90 tiles → cubes of 49, 41
- Red: 54 tiles → cubes of 54
- Purple: 38 tiles → cubes of 32, 6
- Blue: 36 tiles → cubes of 36
- Dark: 12 tiles → cubes of 12
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Blue 36
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Yellow 41 cube. Only ~22 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 36 cube. Only ~20 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 6 cube.
- Send the Yellow 49 cube. Only ~20 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 54 cube. Only ~20 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 35 cube. Only ~20 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 54 cube. Only ~34 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 36 cube. Only ~21 of its 36 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 32 cube. Only ~22 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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