Colony Flow Level 479 Answer Key, Walkthrough & Solution
Level 479 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 479: mountain lake reflecting dark purple peaks
Opening move: Clear the dark red soil layer first. Final move: Remove the final scattered pieces.
Board identity
mountain lake reflecting dark purple peaks
The recorded palette is purple, green, blue, orange, yellow, white. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the mountain lake reflecting dark purple peaks
Clear the dark red soil layer first
Push through the orange ground layer
Send white ants up the outer edges
Manage the connected boxes in the tray
Drain the light blue water section
Chop down the green trees
Conquer the dark purple mountains
Reach the yellow sun and clear the sky
Remove the final scattered pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the dark red soil layer first. Finish: Remove the final scattered pieces. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 479 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Coral: 60 tiles โ cubes of 34, 26
- Magenta: 36 tiles โ cubes of 21, 15
- Green: 18 tiles โ cubes of 18
- Sand: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Green 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Coral 34 cube. Only ~17 of its 34 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 15 cube.
- Send the Sand 4 cube.
- Send the Coral 26 cube. Only ~16 of its 26 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 18 cube. Only ~16 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 21 cube. Only ~16 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.