Colony Flow Level 1027 Answer Key, Walkthrough & Solution

Hard

Level 1027 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1027: the board shown in the Level 1027 video

Opening move: Open the center by pulling large white blocks. Final move: Remove the final scattered tiles to win.

Board identity

the board shown in the Level 1027 video

Use the Level 1027 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1027 video

  1. Verified move 1

    Open the center by pulling large white blocks

  2. Verified move 2

    Remove the green trees to access the bottom Hungry Door

  3. Verified move 3

    Work through the purple mountains and feed the top Hungry Door

  4. Verified move 4

    Erase the yellow spots and the pink collar

  5. Verified move 5

    Clear the red heart revealed earlier

  6. Verified move 6

    Tackle the massive light blue sky border

  7. Verified move 7

    Remove the final scattered tiles to win

Sources reviewed: primary level guide.

Colony Flow Level 1027 Screenshot
Colony Flow Level 1027: the board shown in the Level 1027 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1027 paints Castle with 355 tiles across 6 colors, split into 13 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 125 tiles → cubes of 50, 38, 37
  • Jade: 90 tiles → cubes of 32, 29, 19, 10
  • Aqua: 54 tiles → cubes of 54
  • Orange: 38 tiles → cubes of 30, 8
  • Lime: 36 tiles → cubes of 20, 16
  • Cyan: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Lime 16, Lime 20

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Lime 20 cube.
  2. Send the Jade 19 cube.
  3. Send the Lime 16 cube.
  4. Send the Jade 10 cube.
  5. Send the Orange 8 cube.
  6. Send the Jade 29 cube. Only ~22 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Red 37 cube. Only ~14 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Red 50 cube. Only ~17 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Aqua 54 cube. Only ~36 of its 54 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Jade 32 cube. Only ~17 of its 32 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Orange 30 cube. Only ~17 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Red 38 cube. Only ~21 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Cyan 12 cube. Only ~10 of its 12 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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