Colony Flow Level 23 Answer Key, Walkthrough & Solution
Level 23 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 23: sushi roll with rice and fish layers
Opening move: Break through the bottom black outline. Final move: Remove the final remaining tiles.
Board identity
sushi roll with rice and fish layers
The recorded palette is black, white, green, red, orange, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the sushi roll with rice and fish layers
Break through the bottom black outline
Clear the bottom layer of white rice
Dig deeper into the white rice section
Attack the green seaweed band
Send white ants to clear the left side rice
Start eating the red fish tiles
Introduce orange ants to the left side
Clear the right side rice and open the yellow tiles
Manage the newly revealed hidden boxes
Trace the final top black outline
Remove the final remaining tiles
Second-source check
Opening and finish confirmed separately
Opening: Break through the bottom black outline. Finish: Remove the final remaining tiles. Its 11board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 23 paints Cactus with 73 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 39 tiles โ cubes of 21, 18
- Lime: 14 tiles โ cubes of 14
- Indigo: 12 tiles โ cubes of 12
- Yellow: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 21 cube.
- Send the Sand 18 cube. Only ~14 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 14 cube. Only ~9 of its 14 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 12 cube.
- Send the Yellow 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.