Colony Flow Level 23 Answer Key, Walkthrough & Solution

Easy

Level 23 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 23: sushi roll with rice and fish layers

Opening move: Break through the bottom black outline. Final move: Remove the final remaining tiles.

blackwhitegreenredorangeyellow

Board identity

sushi roll with rice and fish layers

The recorded palette is black, white, green, red, orange, yellow. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the sushi roll with rice and fish layers

  1. Break through the bottom black outline

  2. Clear the bottom layer of white rice

  3. Dig deeper into the white rice section

  4. Attack the green seaweed band

  5. Send white ants to clear the left side rice

  6. Start eating the red fish tiles

  7. Introduce orange ants to the left side

  8. Clear the right side rice and open the yellow tiles

  9. Manage the newly revealed hidden boxes

  10. Trace the final top black outline

  11. Remove the final remaining tiles

Second-source check

Opening and finish confirmed separately

Opening: Break through the bottom black outline. Finish: Remove the final remaining tiles. Its 11board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 23 Screenshot
Colony Flow Level 23: sushi roll with rice and fish layers reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 23 paints Cactus with 73 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Sand: 39 tiles โ†’ cubes of 21, 18
  • Lime: 14 tiles โ†’ cubes of 14
  • Indigo: 12 tiles โ†’ cubes of 12
  • Yellow: 8 tiles โ†’ cubes of 8

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Sand 21 cube.
  2. Send the Sand 18 cube. Only ~14 of its 18 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Lime 14 cube. Only ~9 of its 14 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Indigo 12 cube.
  5. Send the Yellow 8 cube. Only ~6 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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