Colony Flow Level 1227 Answer Key, Walkthrough & Solution
Level 1227 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 1227: the board shown in the Level 1227 video
Opening move: Clear the dark background to open the outer edges. Final move: Finish the final white and orange pieces to secure the win.
Board identity
the board shown in the Level 1227 video
Use the Level 1227 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 1227 video
Verified move 1
Clear the dark background to open the outer edges
Verified move 2
Choose the white blocks to dissolve the scattered stars
Verified move 3
Feed the Hungry Door to unlock the bottom center area
Verified move 4
Clear the giant orange planet in the upper right
Verified move 5
Clear the green planet and start the red details
Verified move 6
Eliminate the thick blue jar border
Verified move 7
Sweep up the light blue base and stray purple fragments
Verified move 8
Finish the final white and orange pieces to secure the win
Sources reviewed: primary level guide.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 1227 paints Rocket with 141 tiles across 5 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 52 tiles โ cubes of 30, 22
- Teal: 34 tiles โ cubes of 25, 9
- Coral: 28 tiles โ cubes of 28
- Forest: 18 tiles โ cubes of 18
- Pink: 9 tiles โ cubes of 9
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Forest 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 9 cube.
- Send the Black 30 cube. Only ~18 of its 30 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 25 cube. Only ~18 of its 25 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 28 cube. Only ~13 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 22 cube. Only ~13 of its 22 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Forest 18 cube. Only ~10 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 9 cube. Only ~8 of its 9 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.
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