Colony Flow Level 1041 Answer Key, Walkthrough & Solution

Hard

Level 1041 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 1041: the board shown in the Level 1041 video

Opening move: Clear the bottom border colors first to open the board. Final move: Remove the scattered fragments and final background tiles.

Board identity

the board shown in the Level 1041 video

Use the Level 1041 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 1041 video

  1. Verified move 1

    Clear the bottom border colors first to open the board

  2. Verified move 2

    Send your first set of Connected Boxes to hit two areas at after

  3. Verified move 3

    Break the smaller numbered block on the right side of the board

  4. Verified move 4

    Queue the yellow and orange Connected Boxes to reach the main body

  5. Verified move 5

    Focus all ant traffic on the massive left obstacle

  6. Verified move 6

    Send the large white blocks to consume the cat body

  7. Verified move 7

    Remove the scattered fragments and final background tiles

Sources reviewed: primary level guide.

Colony Flow Level 1041 Screenshot
Colony Flow Level 1041: the board shown in the Level 1041 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 1041 paints Butterfly with 194 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 90 tiles → cubes of 38, 28, 24
  • Coral: 72 tiles → cubes of 31, 24, 17
  • White: 22 tiles → cubes of 22
  • Yellow: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Coral 17

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 24 cube.
  2. Send the Coral 17 cube.
  3. Send the Cyan 38 cube. Only ~26 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Coral 24 cube. Only ~21 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Coral 31 cube. Only ~18 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Cyan 28 cube. Only ~20 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the White 22 cube.
  8. Send the Yellow 10 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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