Colony Flow Level 148 Answer Key, Walkthrough & Solution

Easy

Level 148 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 148: bearded portrait with floating yellow shapes

Opening move: Start by targeting the floating yellow shapes. Final move: Close with the beige face and the final black outlines.

light blueyellowbrownredwhiteblack

Board identity

bearded portrait with floating yellow shapes

The recorded palette is light blue, yellow, brown, red, white, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the bearded portrait with floating yellow shapes

  1. Start by targeting the floating yellow shapes

  2. Move light blue blocks to eat away the background

  3. Keep the slots flowing with black and brown blocks

  4. Bring in the white blocks for the large beard

  5. Introduce red blocks to clear the heavy clothing

  6. Clear the upper yellow and light blue sections

  7. Close with the beige face and the final black outlines

Second-source check

Opening and finish confirmed separately

Opening: Start by targeting the floating yellow shapes. Finish: Close with the beige face and the final black outlines. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 148 Screenshot
Colony Flow Level 148: bearded portrait with floating yellow shapes reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 148 paints Moon with 484 tiles across 4 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Red: 355 tiles → cubes of 54, 47, 46, 44, 43, 36, 24, 22, 20, 19
  • Orange: 104 tiles → cubes of 46, 31, 27
  • Coral: 13 tiles → cubes of 13
  • Indigo: 12 tiles → cubes of 12

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Coral 13, Orange 31

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 54 cube.
  2. Send the Red 47 cube.
  3. Send the Red 46 cube.
  4. Send the Red 44 cube.
  5. Send the Red 43 cube.
  6. Send the Red 36 cube.
  7. Send the Red 24 cube.
  8. Send the Red 22 cube.
  9. Send the Red 19 cube.
  10. Send the Orange 27 cube.
  11. Send the Orange 46 cube. Only ~26 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Orange 31 cube. Only ~14 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Red 20 cube. Only ~12 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  14. Send the Indigo 12 cube.
  15. Send the Coral 13 cube. Only ~11 of its 13 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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