Colony Flow Level 674 Answer Key, Walkthrough & Solution
Level 674 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 674: brown haired boy in a blue white cap
Opening move: Start by opening the board with dark red and white blocks. Final move: Remove the final scattered blocks and finish the level board.
Board identity
brown haired boy in a blue white cap
The recorded palette is brown, blue, white, orange, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the brown haired boy in a blue white cap
Start by opening the board with dark red and white blocks
Clear the huge yellow background to create more travel space
Attack the blue hat brim and manage the remaining white tiles
Work through the connected boxes with extreme caution to avoid jams
Break through the thick black outlines to reveal the character face
Clear the skin colored tiles across the open center face
Remove the final scattered blocks and finish the level board
Second-source check
Opening and finish confirmed separately
Opening: Start by opening the board with dark red and white blocks. Finish: Remove the final scattered blocks and finish the level board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 674 paints Ice Cream with 132 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.
- Blue: 54 tiles โ cubes of 54
- Cream: 52 tiles โ cubes of 52
- Green: 20 tiles โ cubes of 20
- Red: 6 tiles โ cubes of 6
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Blue 54 cube. Only ~19 of its 54 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 52 cube. Only ~15 of its 52 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Green 20 cube. Only ~18 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 6 cube. Only ~5 of its 6 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.