Colony Flow Level 674 Answer Key, Walkthrough & Solution

Hard

Level 674 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 674: brown haired boy in a blue white cap

Opening move: Start by opening the board with dark red and white blocks. Final move: Remove the final scattered blocks and finish the level board.

brownbluewhiteorangeblack

Board identity

brown haired boy in a blue white cap

The recorded palette is brown, blue, white, orange, black. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the brown haired boy in a blue white cap

  1. Start by opening the board with dark red and white blocks

  2. Clear the huge yellow background to create more travel space

  3. Attack the blue hat brim and manage the remaining white tiles

  4. Work through the connected boxes with extreme caution to avoid jams

  5. Break through the thick black outlines to reveal the character face

  6. Clear the skin colored tiles across the open center face

  7. Remove the final scattered blocks and finish the level board

Second-source check

Opening and finish confirmed separately

Opening: Start by opening the board with dark red and white blocks. Finish: Remove the final scattered blocks and finish the level board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 674 Screenshot
Colony Flow Level 674: brown haired boy in a blue white cap reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 674 paints Ice Cream with 132 tiles across 4 colors, split into 4 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Blue: 54 tiles โ†’ cubes of 54
  • Cream: 52 tiles โ†’ cubes of 52
  • Green: 20 tiles โ†’ cubes of 20
  • Red: 6 tiles โ†’ cubes of 6

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Blue 54 cube. Only ~19 of its 54 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Cream 52 cube. Only ~15 of its 52 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Green 20 cube. Only ~18 of its 20 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Red 6 cube. Only ~5 of its 6 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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