Colony Flow Level 241 Answer Key, Walkthrough & Solution

Easy

Level 241 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 241: penguin wearing a purple hat and scarf

Opening move: Start by pulling the white and green blocks to open the center and edges. Final move: Empty your tray to trigger the final board clear and win the game.

whitepurpleorangegreenblue

Board identity

penguin wearing a purple hat and scarf

The recorded palette is white, purple, orange, green, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the penguin wearing a purple hat and scarf

  1. Start by pulling the white and green blocks to open the center and edges

  2. Clear the dark blue head feathers to reach the first set of keys

  3. Bring out the purple blocks to dismantle the lower left shoulder

  4. Attack the orange beak using small bursts of numbered blocks

  5. Finish the remaining green leaves along the top edge to grab the last keys

  6. Send the unlocked light blue blocks to consume the lower right neck

  7. Mix your colors carefully to clean up the remaining small clusters

  8. Empty your tray to trigger the final board clear and win the game

Second-source check

Opening and finish confirmed separately

Opening: Start by pulling the white and green blocks to open the center and edges. Finish: Empty your tray to trigger the final board clear and win the game. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 241 Screenshot
Colony Flow Level 241: penguin wearing a purple hat and scarf reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 241 paints Tree with 173 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 115 tiles → cubes of 55, 46, 14
  • Yellow: 26 tiles → cubes of 21, 5
  • Magenta: 22 tiles → cubes of 22
  • Indigo: 10 tiles → cubes of 10

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Yellow 5

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 21 cube.
  2. Send the Dark 14 cube.
  3. Send the Yellow 5 cube.
  4. Send the Dark 46 cube. Only ~33 of its 46 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 55 cube. Only ~20 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Magenta 22 cube. Only ~17 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Indigo 10 cube. Only ~9 of its 10 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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