Colony Flow Level 997 Answer Key, Walkthrough & Solution

Hard

Level 997 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 997: the board shown in the Level 997 video

Opening move: Clear the dark and light blue border layers first. Final move: Mop up the dark outlines to finish the puzzle.

Board identity

the board shown in the Level 997 video

Use the Level 997 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 997 video

  1. Verified move 1

    Clear the dark and light blue border layers first

  2. Verified move 2

    Send ants to the large white and orange face sections

  3. Verified move 3

    Remove the isolated green corner crosses

  4. Verified move 4

    Move through the pink ears and the red tongue details

  5. Verified move 5

    Safely deploy the connected blue and yellow box

  6. Verified move 6

    Mop up the dark outlines to finish the puzzle

Sources reviewed: primary level guide.

Colony Flow Level 997 Screenshot
Colony Flow Level 997: the board shown in the Level 997 video reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 997 paints Fish with 146 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Yellow: 84 tiles โ†’ cubes of 31, 28, 25
  • Brown: 48 tiles โ†’ cubes of 48
  • Sand: 7 tiles โ†’ cubes of 7
  • Magenta: 7 tiles โ†’ cubes of 7

โš ๏ธ 1 hidden โ€œ?โ€ cube in the tray.

Spoiler: what they hide

Magenta 7

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ€œ?โ€ cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Yellow 31 cube. Only ~23 of its 31 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  2. Send the Brown 48 cube. Only ~20 of its 48 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  3. Send the Yellow 25 cube. Only ~22 of its 25 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Yellow 28 cube. Only ~13 of its 28 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Sand 7 cube.
  6. Send the Magenta 7 cube. Only ~6 of its 7 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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