Colony Flow Level 800 Answer Key, Walkthrough & Solution

Super Hard

Level 800 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 800: red parrot perched on a brown branch

Opening move: You start by clearing the lowest tiles to open the board. Final move: You finish the beige background tiles to win.

redyellowgreenbluebrown

Board identity

red parrot perched on a brown branch

The recorded palette is red, yellow, green, blue, brown. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the red parrot perched on a brown branch

  1. You start by clearing the lowest tiles to open the board

  2. You feed the yellow ants to clear the upper wing

  3. You use connected blocks to remove the red body

  4. You break the dark purple outline to reach the background

  5. You reveal the hidden boxes in the tray

  6. You clear the light orange background sections

  7. You finish the beige background tiles to win

Second-source check

Opening and finish confirmed separately

Opening: You start by clearing the lowest tiles to open the board. Finish: You finish the beige background tiles to win. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 800 Screenshot
Colony Flow Level 800: red parrot perched on a brown branch reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 800 paints Mushroom with 170 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Cyan: 76 tiles → cubes of 50, 26
  • White: 38 tiles → cubes of 38
  • Sand: 32 tiles → cubes of 23, 9
  • Pink: 24 tiles → cubes of 24

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Sand 9

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Cyan 26 cube.
  2. Send the Sand 9 cube.
  3. Send the Sand 23 cube. Only ~22 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Cyan 50 cube. Only ~22 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the White 38 cube. Only ~19 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Pink 24 cube. Only ~18 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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