Colony Flow Level 478 Answer Key, Walkthrough & Solution
Level 478 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 478: brown monkey holding a curved yellow banana
Opening move: Clear the bottom right corner to establish your initial pathways. Final move: Flood the remaining green background to shatter the final door.
Board identity
brown monkey holding a curved yellow banana
The recorded palette is brown, cream, yellow, pink, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the brown monkey holding a curved yellow banana
Clear the bottom right corner to establish your initial pathways
Feed the right Hungry Door to keep your green blocks cycling
Attack the dark red lower body to open the center
Push into the peach belly and clear the inner yellow accents
Clear the black outlines around the lower half
Clear the peach face to expose the hidden pink tongue
Select the connected pink and yellow block to clear the tongue
Choose the hidden box in your tray to reveal its true color
Finish the right Hungry Door and chip away at the left door
Clear the dark red tail and the final black outlines
Flood the remaining green background to shatter the final door
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom right corner to establish your initial pathways. Finish: Flood the remaining green background to shatter the final door. Its 11board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 478 paints Moon with 484 tiles across 4 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.
- Dark: 355 tiles → cubes of 52, 48, 45, 43, 37, 31, 27, 25, 25, 22
- Indigo: 104 tiles → cubes of 43, 31, 30
- Navy: 13 tiles → cubes of 13
- Red: 12 tiles → cubes of 12
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Indigo 31, Navy 13
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Dark 52 cube.
- Send the Dark 48 cube.
- Send the Dark 45 cube.
- Send the Dark 43 cube.
- Send the Dark 37 cube.
- Send the Dark 31 cube.
- Send the Dark 27 cube.
- Send the Dark 25 cube.
- Send the Dark 25 cube.
- Send the Indigo 30 cube. Only ~27 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 31 cube. Only ~28 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 43 cube. Only ~20 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 22 cube. Only ~14 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 12 cube.
- Send the Navy 13 cube. Only ~11 of its 13 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.