Colony Flow Level 124 Answer Key, Walkthrough & Solution
Level 124 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 124: lighthouse and house in a sunset
Opening move: Open the board by deploying white and yellow blocks. Final move: Remove the remaining scattered pixels.
Board identity
lighthouse and house in a sunset
The recorded palette is white, red, dark red, light blue, green, yellow, orange, pink, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the lighthouse and house in a sunset
Open the board by deploying white and yellow blocks
Introduce purple blocks to attack the top sky border
Keep feeding white blocks to completely clear the tower
Clear the red lighthouse cap and the new orange sky
Attack the main house roof and the light blue windows
Unleash pink blocks on the giant central sky cloud
Clear the green grass along the bottom edge
Remove the remaining scattered pixels
Second-source check
Opening and finish confirmed separately
Opening: Open the board by deploying white and yellow blocks. Finish: Remove the remaining scattered pixels. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 124 paints Pizza with 248 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Magenta: 130 tiles → cubes of 50, 41, 31, 8
- Teal: 92 tiles → cubes of 55, 37
- Cyan: 23 tiles → cubes of 23
- Pink: 3 tiles → cubes of 3
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cyan 23
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 37 cube.
- Send the Teal 55 cube. Only ~42 of its 55 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Magenta 31 cube.
- Send the Magenta 8 cube.
- Send the Magenta 41 cube. Only ~33 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Pink 3 cube.
- Send the Magenta 50 cube. Only ~22 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 23 cube. Only ~20 of its 23 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.