Colony Flow Level 41 Answer Key, Walkthrough & Solution

Easy

Level 41 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 41: blue grid with red cells and hidden bottom cores

Opening move: Open the bottom edge by clearing the lowest blue line. Final move: Remove the last red and yellow tiles.

blueredyellowwhite

Board identity

blue grid with red cells and hidden bottom cores

The recorded palette is blue, red, yellow, white. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the blue grid with red cells and hidden bottom cores

  1. Open the bottom edge by clearing the lowest blue line

  2. Break into the bottom row of red borders

  3. Clear the white food revealed from the hidden boxes

  4. Dismantle the vertical blue lines to access the second row

  5. Chew through the second row of red borders

  6. Eat the yellow cores and keep the tray moving

  7. Break the middle horizontal blue divider

  8. Attack the third row red borders and yellow cores

  9. Destroy the final blue grid pieces

  10. Remove the last red and yellow tiles

Second-source check

Opening and finish confirmed separately

Opening: Open the bottom edge by clearing the lowest blue line. Finish: Remove the last red and yellow tiles. Its 10board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 41 Screenshot
Colony Flow Level 41: blue grid with red cells and hidden bottom cores reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 41 paints Mushroom with 148 tiles across 4 colors, split into 7 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 58 tiles → cubes of 31, 21, 6
  • Sand: 38 tiles → cubes of 38
  • Pink: 30 tiles → cubes of 30
  • Yellow: 22 tiles → cubes of 19, 3

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Pink 30

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 21 cube.
  2. Send the Dark 6 cube.
  3. Send the Yellow 3 cube.
  4. Send the Pink 30 cube. Only ~17 of its 30 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 31 cube. Only ~16 of its 31 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Sand 38 cube. Only ~20 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Yellow 19 cube. Only ~18 of its 19 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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