Colony Flow Level 857 Answer Key, Walkthrough & Solution
Level 857 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 857: the board shown in the Level 857 video
Opening move: Open with the light blue puddle at the bottom to open the first path. Final move: Send the large light blue blocks to finish the background.
Board identity
the board shown in the Level 857 video
Use the Level 857 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 857 video
Verified move 1
Open with the light blue puddle at the bottom to open the first path
Verified move 2
Clear the brown shoes to access the main body
Verified move 3
Avoid the trap of tapping blocked top hair colors early
Verified move 4
Route the light purple ants around the right side
Verified move 5
Send yellow ants up the left side of the hair
Verified move 6
Clear the massive white face and shirt up the middle
Verified move 7
Eliminate the small facial details and the green hair
Verified move 8
Manage the final hair colors and empty your slots
Verified move 9
Send the large light blue blocks to finish the background
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 857 paints Shroom House with 173 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Brown: 84 tiles → cubes of 47, 37
- Red: 47 tiles → cubes of 47
- Indigo: 24 tiles → cubes of 24
- Jade: 18 tiles → cubes of 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Brown 47 cube. Only ~28 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Brown 37 cube. Only ~17 of its 37 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 47 cube. Only ~21 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Indigo 24 cube. Only ~16 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 18 cube. Only ~14 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.