Colony Flow Level 177 Answer Key, Walkthrough & Solution

Easy

Level 177 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 177: pink flamingo beside flowers in a night garden

Opening move: Start by targeting the outer edges of the bird and the red flower. Final move: Empty the remaining tray blocks to finish the puzzle.

pinkpurplegreenredyellowdark blue

Board identity

pink flamingo beside flowers in a night garden

The recorded palette is pink, purple, green, red, yellow, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the pink flamingo beside flowers in a night garden

  1. Start by targeting the outer edges of the bird and the red flower

  2. Clear the bottom green leaves to open the lower section of the canvas

  3. Clear the connected pink blocks to clear the massive bird body

  4. Next, feeding pink and green blocks to maintain constant forward momentum

  5. Finish the bird head and the remaining red sun border

  6. Send the yellow block to clear the entire sun center

  7. Send the first wave of blue blocks to consume the massive background

  8. Empty the remaining tray blocks to finish the puzzle

Second-source check

Opening and finish confirmed separately

Opening: Start by targeting the outer edges of the bird and the red flower. Finish: Empty the remaining tray blocks to finish the puzzle. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 177 Screenshot
Colony Flow Level 177: pink flamingo beside flowers in a night garden reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 177 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 231 tiles → cubes of 48, 47, 41, 38, 29, 28
  • Magenta: 147 tiles → cubes of 43, 41, 38, 25
  • Teal: 87 tiles → cubes of 42, 24, 21
  • Coral: 14 tiles → cubes of 14
  • Cyan: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Magenta 41, Magenta 38

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 28 cube.
  2. Send the Magenta 25 cube.
  3. Send the Magenta 41 cube. Only ~34 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 43 cube. Only ~29 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 38 cube. Only ~28 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 29 cube. Only ~28 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Magenta 38 cube. Only ~20 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Teal 24 cube. Only ~17 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Teal 42 cube. Only ~17 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Dark 48 cube. Only ~17 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Dark 47 cube. Only ~18 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Coral 14 cube.
  14. Send the Teal 21 cube. Only ~19 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Cyan 5 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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