Colony Flow Level 177 Answer Key, Walkthrough & Solution

Easy

Level 177 Video Walkthrough

Watch how to clear level 177 without boosters. Want to practice first? Play Colony Flow free in your browser ↗

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 177 paints Swan with 484 tiles across 5 colors, split into 15 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Dark: 231 tiles → cubes of 48, 47, 41, 38, 29, 28
  • Magenta: 147 tiles → cubes of 43, 41, 38, 25
  • Teal: 87 tiles → cubes of 42, 24, 21
  • Coral: 14 tiles → cubes of 14
  • Cyan: 5 tiles → cubes of 5

⚠️ 2 hidden “?” cubes in the tray.

Spoiler: what they hide

Magenta 41, Magenta 38

🔒 1 locked cube — free the cube above them before they can be picked.

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Dark 28 cube.
  2. Send the Magenta 25 cube.
  3. Send the Magenta 41 cube. Only ~34 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Magenta 43 cube. Only ~29 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Dark 38 cube. Only ~28 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  6. Send the Dark 29 cube. Only ~28 of its 29 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  7. Send the Dark 41 cube. Only ~26 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Magenta 38 cube. Only ~20 of its 38 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Teal 24 cube. Only ~17 of its 24 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Teal 42 cube. Only ~17 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Dark 48 cube. Only ~17 of its 48 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  12. Send the Dark 47 cube. Only ~18 of its 47 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  13. Send the Coral 14 cube.
  14. Send the Teal 21 cube. Only ~19 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  15. Send the Cyan 5 cube.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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