Colony Flow Level 393 Answer Key, Walkthrough & Solution

Easy

Level 393 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ†—

Level-specific solution

Colony Flow Level 393: white cat playing a red piano before flames

Opening move: Feed the Hungry Door with early light blue blocks. Final move: Clear the final sky tiles to finish the level.

whiteredorangeyellowblue

Board identity

white cat playing a red piano before flames

The recorded palette is white, red, orange, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.

Step-by-step solution

Ordered moves for the white cat playing a red piano before flames

  1. Feed the Hungry Door with early light blue blocks

  2. Send red blocks to clear the left side flames

  3. Clear the white logs and dark outlines

  4. Surround the Hungry Door with a massive light blue swarm

  5. Break the Hungry Door completely

  6. Attack the remaining flames and dark borders

  7. Clear the final sky tiles to finish the level

Second-source check

Opening and finish confirmed separately

Opening: Feed the Hungry Door with early light blue blocks. Finish: Clear the final sky tiles to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.

Sources reviewed: primary level guide and independent cross-check.

Colony Flow Level 393 Screenshot
Colony Flow Level 393: white cat playing a red piano before flames reference.
๐Ÿ“‹ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 393 paints Balloon with 109 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 94 tiles โ†’ cubes of 54, 40
  • Aqua: 8 tiles โ†’ cubes of 8
  • Red: 6 tiles โ†’ cubes of 6
  • Cyan: 1 tiles โ†’ cubes of 1

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Red 6 cube.
  2. Send the Cyan 1 cube.
  3. Send the Lime 54 cube. Only ~30 of its 54 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  4. Send the Lime 40 cube. Only ~19 of its 40 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.
  5. Send the Aqua 8 cube. Only ~7 of its 8 tiles are open at this point โ€” park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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