Colony Flow Level 393 Answer Key, Walkthrough & Solution
Level 393 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 393: white cat playing a red piano before flames
Opening move: Feed the Hungry Door with early light blue blocks. Final move: Clear the final sky tiles to finish the level.
Board identity
white cat playing a red piano before flames
The recorded palette is white, red, orange, yellow, blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the white cat playing a red piano before flames
Feed the Hungry Door with early light blue blocks
Send red blocks to clear the left side flames
Clear the white logs and dark outlines
Surround the Hungry Door with a massive light blue swarm
Break the Hungry Door completely
Attack the remaining flames and dark borders
Clear the final sky tiles to finish the level
Second-source check
Opening and finish confirmed separately
Opening: Feed the Hungry Door with early light blue blocks. Finish: Clear the final sky tiles to finish the level. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 393 paints Balloon with 109 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Lime: 94 tiles โ cubes of 54, 40
- Aqua: 8 tiles โ cubes of 8
- Red: 6 tiles โ cubes of 6
- Cyan: 1 tiles โ cubes of 1
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 6 cube.
- Send the Cyan 1 cube.
- Send the Lime 54 cube. Only ~30 of its 54 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Lime 40 cube. Only ~19 of its 40 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Aqua 8 cube. Only ~7 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.