Colony Flow Level 6 Answer Key, Walkthrough & Solution
Level 6 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 6: crescent-topped magic staff
Opening move: Clear the outer orange border to open the main picture. Final move: Flood the board with yellow ants to finish the moon.
Board identity
crescent-topped magic staff
The recorded palette is orange, red, maroon, yellow, light blue, dark blue. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the crescent-topped magic staff
Clear the outer orange border to open the main picture
Attack the red section of the handle
Clear the floating stars and maroon details
Deepen your cut into the main staff structure
Transition to the crescent moon shape
Clear the dark blue gem inside the moon
Flood the board with yellow ants to finish the moon
Recorded block values
Numbers confirmed for Level 6
- Keep the starting orange 20 block active and allow it to clear the lower shell.
- Select the red 13 block as soon as red becomes exposed.
- Queue light-blue 5, maroon 10, and yellow 9 only as their tiles become reachable.
- Bring in maroon 10 and yellow 17 as slots reopen.
- Queue orange 13 and 18, then introduce a yellow 15 block.
- Select dark-blue 5 and 7 after the inner curve is accessible.
- Place the remaining yellow 15 blocks, adding the last small orange block if needed.
Second-source check
Opening and finish confirmed separately
Opening: Clear the outer orange border to open the main picture. Finish: Flood the board with yellow ants to finish the moon. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 6 paints Mushroom with 140 tiles across 4 colors, split into 10 cubes in the tray. You have 5 waiting slots and one nest hole.
- Red: 60 tiles โ cubes of 20, 15, 13, 12
- Cream: 46 tiles โ cubes of 21, 15, 10
- Brown: 26 tiles โ cubes of 23, 3
- White: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 13 cube.
- Send the Red 12 cube.
- Send the Cream 10 cube.
- Send the Brown 3 cube.
- Send the Brown 23 cube. Only ~17 of its 23 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cream 15 cube.
- Send the Cream 21 cube. Only ~13 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 15 cube.
- Send the White 8 cube.
- Send the Red 20 cube. Only ~14 of its 20 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.