Colony Flow Level 512 Answer Key, Walkthrough & Solution
Level 512 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 512: goggled swimmer standing on a sunny beach
Opening move: Clear the bottom sand and side ocean water first to open wide paths. Final move: Empty the final remaining colors to finish the board.
Board identity
goggled swimmer standing on a sunny beach
The recorded palette is brown, cream, blue, yellow, black. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the goggled swimmer standing on a sunny beach
Clear the bottom sand and side ocean water first to open wide paths
Send out the large peach blocks to clear the legs and arms
Work through the hidden boxes on the swim trunks and shoes
Manage the connected dark blue and light blue blocks
Attack the orange sun and the dark brown hair
Clear the black sunglasses carefully to avoid tray jams
Empty the final remaining colors to finish the board
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom sand and side ocean water first to open wide paths. Finish: Empty the final remaining colors to finish the board. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 512 paints Car with 118 tiles across 4 colors, split into 6 cubes in the tray. You have 5 waiting slots and two nest holes.
- Sand: 60 tiles โ cubes of 28, 25, 7
- Black: 36 tiles โ cubes of 36
- Teal: 18 tiles โ cubes of 18
- Lime: 4 tiles โ cubes of 4
โ ๏ธ 1 hidden โ?โ cube in the tray.
Spoiler: what they hide
Teal 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden โ?โ cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Sand 7 cube.
- Send the Lime 4 cube.
- Send the Sand 25 cube. Only ~16 of its 25 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 36 cube. Only ~15 of its 36 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 28 cube. Only ~20 of its 28 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 18 cube. Only ~16 of its 18 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.