Colony Flow Level 56 Answer Key, Walkthrough & Solution
Level 56 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser โ
Level-specific solution
Colony Flow Level 56: green frog with cheek keys
Opening move: Clear the bottom blue background corners to open the board. Final move: Remove the final scattered pieces.
Board identity
green frog with cheek keys
The recorded palette is light blue, black, white, green. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the green frog with cheek keys
Clear the bottom blue background corners to open the board
Remove the bottom black outline and the white shirt
Start clearing the green face and collect the keys
Reveal hidden boxes and manage the middle tray layers
Tackle the top blue background border
Place up the slots for a massive eye clearing run
Finish the remaining green head tiles
Remove the final scattered pieces
Second-source check
Opening and finish confirmed separately
Opening: Clear the bottom blue background corners to open the board. Finish: Remove the final scattered pieces. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

๐ Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 56 paints Cactus with 88 tiles across 4 colors, split into 5 cubes in the tray. You have 5 waiting slots and two nest holes.
- Red: 43 tiles โ cubes of 26, 17
- Blue: 21 tiles โ cubes of 21
- White: 16 tiles โ cubes of 16
- Purple: 8 tiles โ cubes of 8
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Red 26 cube.
- Send the Red 17 cube. Only ~14 of its 17 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 21 cube. Only ~11 of its 21 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
- Send the White 16 cube.
- Send the Purple 8 cube. Only ~6 of its 8 tiles are open at this point โ park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.