Colony Flow Level 817 Answer Key, Walkthrough & Solution

Hard

Level 817 Video Walkthrough

Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗

Level-specific solution

Colony Flow Level 817: the board shown in the Level 817 video

Opening move: Clear the white hat and light blue areas first to open board space. Final move: Remove the final green leaves and leftover purple tiles.

Board identity

the board shown in the Level 817 video

Use the Level 817 screenshot and video above to confirm this exact layout before following the moves.

Step-by-step solution

Ordered moves for the the board shown in the Level 817 video

  1. Verified move 1

    Clear the white hat and light blue areas first to open board space

  2. Verified move 2

    Manage the connected yellow and green boxes carefully

  3. Verified move 3

    Send the blue and dark red blocks to clear the shirt and ketchup bottle

  4. Verified move 4

    Clear the peach skin tones and remaining light blue tiles

  5. Verified move 5

    Send the purple blocks to remove the large sunglasses

  6. Verified move 6

    Unlock the hidden box and clear the pink details

  7. Verified move 7

    Remove the final green leaves and leftover purple tiles

Sources reviewed: primary level guide.

Colony Flow Level 817 Screenshot
Colony Flow Level 817: the board shown in the Level 817 video reference.
📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level

Board Preview

What You're Up Against

Level 817 paints Puzzle with 342 tiles across 5 colors, split into 11 cubes in the tray. You have 5 waiting slots and two nest holes.

  • Lime: 78 tiles → cubes of 53, 22, 3
  • Pink: 75 tiles → cubes of 50, 25
  • Violet: 75 tiles → cubes of 36, 35, 4
  • Indigo: 75 tiles → cubes of 41, 34
  • Purple: 39 tiles → cubes of 39

⚠️ 1 hidden “?” cube in the tray.

Spoiler: what they hide

Indigo 41

Step-by-Step Solution

This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.

Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.

  1. Send the Violet 36 cube.
  2. Send the Indigo 34 cube.
  3. Send the Pink 25 cube.
  4. Send the Lime 22 cube.
  5. Send the Violet 4 cube.
  6. Send the Lime 3 cube.
  7. Send the Lime 53 cube. Only ~29 of its 53 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  8. Send the Pink 50 cube. Only ~31 of its 50 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  9. Send the Indigo 41 cube. Only ~27 of its 41 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  10. Send the Violet 35 cube. Only ~25 of its 35 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
  11. Send the Purple 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.

Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.

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