Colony Flow Level 900 Answer Key, Walkthrough & Solution
Level 900 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 900: the board shown in the Level 900 video
Opening move: Clear the outer light green background first. Final move: Remove the final brown and light orange body tiles.
Board identity
the board shown in the Level 900 video
Use the Level 900 screenshot and video above to confirm this exact layout before following the moves.
Step-by-step solution
Ordered moves for the the board shown in the Level 900 video
Verified move 1
Clear the outer light green background first
Verified move 2
Feed the Hungry Door with purple ants
Verified move 3
Untangle the connected boxes in your tray
Verified move 4
Reveal the hidden keys to unlock your tray
Verified move 5
Flood the board with high capacity white blocks
Verified move 6
Queue the pink blocks for the small details
Verified move 7
Shatter the dark red outline
Verified move 8
Remove the final brown and light orange body tiles
Sources reviewed: primary level guide.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 900 paints House with 276 tiles across 5 colors, split into 10 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 100 tiles → cubes of 49, 28, 20, 3
- Blue: 78 tiles → cubes of 52, 26
- Red: 60 tiles → cubes of 42, 18
- Orange: 20 tiles → cubes of 20
- Navy: 18 tiles → cubes of 18
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Red 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Black 20 cube.
- Send the Red 18 cube.
- Send the Black 3 cube.
- Send the Red 42 cube. Only ~36 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 52 cube. Only ~24 of its 52 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 49 cube. Only ~21 of its 49 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 28 cube. Only ~11 of its 28 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Blue 26 cube. Only ~14 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Navy 18 cube. Only ~16 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Orange 20 cube. Only ~14 of its 20 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.