Colony Flow Level 444 Answer Key, Walkthrough & Solution
Level 444 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 444: red armored superhero amid blue energy streaks
Opening move: clear the bottom center red reflection tiles to open the board. Final move: unleash the remaining dark blue and red blocks to finish the sky.
Board identity
red armored superhero amid blue energy streaks
The recorded palette is red, white, blue, orange, purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the red armored superhero amid blue energy streaks
clear the bottom center red reflection tiles to open the board
Send a top row purple block to begin clearing the night sky
Queue the first set of connected boxes for the light blue and orange tiles
clear the white sun to open the middle of the picture
collect the cyan key to unlock the purple tray block
Move the remaining pink and light blue blocks to finish the water
reveal the hidden box by giving it a valid path
Send the second set of connected boxes to clean up the edges
unleash the remaining dark blue and red blocks to finish the sky
Second-source check
Opening and finish confirmed separately
Opening: clear the bottom center red reflection tiles to open the board. Finish: unleash the remaining dark blue and red blocks to finish the sky. Its 9board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 444 paints Gift with 236 tiles across 4 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Black: 130 tiles → cubes of 51, 43, 33, 3
- Sand: 42 tiles → cubes of 42
- Purple: 38 tiles → cubes of 24, 14
- Orange: 26 tiles → cubes of 26
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Black 3
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Black 3 cube.
- Send the Black 43 cube. Only ~31 of its 43 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 33 cube. Only ~27 of its 33 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Sand 42 cube. Only ~24 of its 42 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Black 51 cube. Only ~24 of its 51 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 24 cube.
- Send the Orange 26 cube. Only ~16 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 14 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.