Colony Flow Level 427 Answer Key, Walkthrough & Solution
Level 427 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 427: seated corgi behind wooden blockers
Opening move: Focus entirely on the bottom left blue background first. Final move: Remove the final upper background corners and win the game.
Board identity
seated corgi behind wooden blockers
The recorded palette is blue, brown, white, yellow, pink, dark purple. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the seated corgi behind wooden blockers
Focus entirely on the bottom left blue background first
Maintain the strong flow of blue ants along the bottom edge
Activate the white blocks to clear the bottom paws completely
Send the brown and yellow ants simultaneously to clear the body
Manage the connected boxes carefully as they appear in the tray
Clear the upper face and the yellow inner ears
Remove the final upper background corners and win the game
Second-source check
Opening and finish confirmed separately
Opening: Focus entirely on the bottom left blue background first. Finish: Remove the final upper background corners and win the game. Its 7board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 427 paints Sun with 484 tiles across 4 colors, split into 16 cubes in the tray. You have 5 waiting slots and two nest holes.
- Teal: 360 tiles → cubes of 55, 51, 49, 39, 38, 33, 27, 25, 22, 21
- Red: 70 tiles → cubes of 39, 25, 6
- Dark: 48 tiles → cubes of 38, 10
- Coral: 6 tiles → cubes of 6
⚠️ 2 hidden “?” cubes in the tray.
Spoiler: what they hide
Coral 6, Red 6
🔒 1 locked cube — free the cube above them before they can be picked.
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Teal 55 cube.
- Send the Teal 51 cube.
- Send the Teal 49 cube.
- Send the Teal 39 cube.
- Send the Teal 38 cube.
- Send the Teal 33 cube.
- Send the Dark 38 cube.
- Send the Teal 27 cube.
- Send the Teal 22 cube.
- Send the Red 6 cube.
- Send the Teal 21 cube. Only ~19 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 39 cube. Only ~20 of its 39 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Teal 25 cube. Only ~15 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Dark 10 cube.
- Send the Red 25 cube. Only ~13 of its 25 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Coral 6 cube.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.