Colony Flow Level 237 Answer Key, Walkthrough & Solution
Level 237 Video Walkthrough
Watch the full clear first, then use the written checkpoints below for each move. Want to practice first? Play Colony Flow free in your browser ↗
Level-specific solution
Colony Flow Level 237: brown otter floating on rippling blue water
Opening move: Open the bottom edge and collect the first two keys. Final move: Finish off the top background border.
Board identity
brown otter floating on rippling blue water
The recorded palette is brown, white, blue, pink. Use the screenshot to confirm the placement of these colors before starting the first move.
Step-by-step solution
Ordered moves for the brown otter floating on rippling blue water
Open the bottom edge and collect the first two keys
Push into the lower legs and continue up the sides
Attack the main red body and the brown underbelly
Keep pouring red ants into the central body section
Reach the top right corner to collect the green key
Clear the intricate details of the head and horns
Remove the remaining face tiles and hair tufts
Finish off the top background border
Second-source check
Opening and finish confirmed separately
Opening: Open the bottom edge and collect the first two keys. Finish: Finish off the top background border. Its 8board-specific moves are listed above; the picture name and palette come from the other reference page.
Sources reviewed: primary level guide and independent cross-check.

📋 Written practice guide (web version)board preview, color breakdown & loading order for the playable web level
Board Preview
What You're Up Against
Level 237 paints Rocket with 141 tiles across 5 colors, split into 8 cubes in the tray. You have 5 waiting slots and two nest holes.
- Purple: 52 tiles → cubes of 26, 21, 5
- Navy: 34 tiles → cubes of 34
- Jade: 28 tiles → cubes of 22, 6
- Cyan: 18 tiles → cubes of 18
- Red: 9 tiles → cubes of 9
⚠️ 1 hidden “?” cube in the tray.
Spoiler: what they hide
Cyan 18
Step-by-Step Solution
This loading order was computed from the web level layout with a reachability-first strategy: always feed the ants colors they can actually reach, and never let all 5 slots fill with blocked colors. Tap hidden “?” cubes only when you have slot room to absorb a surprise color.
Load the cubes in this order, letting the ants work between picks. Unless noted, a cube's tiles are fully reachable when you send it.
- Send the Jade 6 cube.
- Send the Purple 5 cube.
- Send the Navy 34 cube. Only ~16 of its 34 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 21 cube. Only ~20 of its 21 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Purple 26 cube. Only ~17 of its 26 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Jade 22 cube. Only ~13 of its 22 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Cyan 18 cube. Only ~10 of its 18 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
- Send the Red 9 cube. Only ~8 of its 9 tiles are open at this point — park it in a slot and let the surrounding colors clear the rest of the way.
Finish without boosters for 3 stars and bonus coins. If the board jams anyway, a Shuffle or Vacuum booster is the cheapest way out.